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I accept the challenege.
Go buy some merch.
Sub to my patreon:
Watch me on twitch:
Sub to my main youtube channel:
#mmorpg #bigtime #nft
source
Bart Drenth has resigned as global managing director at Tefaf less than six months after taking on the role at...
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Copyright © 2022 Crypeto News.
Crypeto News is not responsible for the content of external sites.
Someone once said that the games you play should be something that doesn't feel like a second job. The way my friends (or ex-friends) into "play-to-earn" games and NFTs describe it is like slave labor where they have to log in everyday or miss something, log in for hours, maintain a network, etc., all the things I try to avoid when picking a game.
When he said 'i sell my M4 skin'…
He talks a good game until he tries to answer the big question : "Why is this blockchain?" And then he goes all hand-wavy and "Maybe in ten years…"
Just IMAGINE doing that with any other part of your game! Imagine you used a rendering engine that only worked at 5FPS, but you say "Don't worry, in ten years video cards will be a hundred times faster.".
If a salesman crafts a trailer specifically for ME, then why would I believe anything in the advertisement? He could just be lying to me to trick ignorant people into buying the product.
It's like that Sony published Gran Turismo game situation, wherein the reviewers got a different version of the game than the actual buyers who dealt with microtransactions.
I hear "Metaverse", nope, already tuning out.
13:17 Although, yes, he is making a valid point the hyperbole doesn't help his case. You're not going to get any significant gaming performance improvement spending over $3k on a gaming PC. You're just not. So the "You're going to need a $10k PC to run it!!!" argument would be better if it reflected reality and he just said $3k instead of more than tripling the number to make it seem impossible instead of just for enthusiasts. Hyperbole leads to distrust of the viewer.
Y'know, if not for the NFTs I may have given this one a shot.
Couldnt stop looking at crypto bro’s snaggletooth
The thing is that, to this day and age, games like FFXIV are murdering the competition that has been playing in the field for over two decades, and these Pay-to-Earn Cryptogames come in with subpar gameplay and expect to go anywhere.
Fundamentally, play-to-earn is just a ponzi scheme with many steps.
I'm glad that I grew up in the era I did. Don't me wrong, I know that predatory schemes designed to stoke F.O.M.O. and pushing the narrative of customers wanting to "keep up" technological advancement have existed pretty much since humankind first figured that some rocks were sharper, pointier and/or harder than these boring old rocks everyone else was using. But imagine being a child, discovering computer games for the first time, and not being aware that these kinds of overmonetized, deliberately hollowed-out experiences never used to be normal. I'm too old and out-of-touch to be even remotely interested in wasting my time and money on anything as inherently ghastly as an NFT game, I couldn't give one single solitary fuck if anyone (least of all cryptochodes) wants to judge me for my obstinance. "I'm getting left behind and not embracing the future of gaming" they'd probably retort. Good! If this is what "tHe fUtUrE" of gaming is I want no part of it.
But my niece and nephew (five and eight, respectively) haven't really known anything else. They absolutely love playing games on my Switch and PC when get the opportunity, but they mostly spend their time playing touchscreen mobile games and shoddily cobbled together nonsense from app stores that their mum can download for free. It's free-to-play garbage and full of advertising and monetization and pay-walling of mediocre content, but they don't really see it, why would they? To them this is just what games ARE now. I hate to sound like that decrepit uncle railing against the kids and their "rock n' roll cassette tapes", but I'm grateful I'm not growing up in an age where I'd be tricked into feeling like I'm losing out because I can't justify dumping even more money into a deeply unsatisfying game that my parents had already paid for.
we've come full circle, kira is watching kira
Nope, it's all bollocks. Microstransactions already ruined games, lootboxes doubly so, and now NFT play to earn worse still. NONE of this is done for the player's benefit and if it's not for the player's good, I'm not interested. Games have been measurably, demonstrably made far worse in order to sell us shit, and now they want to amp this up. They must think we were fucking born yesterday! Just when there's a well deserved backlash against monetisation and NFTs, they think that they can morph it into something worse and nobody will notice? The contempt they must have for us is palpable.
Jesus that reverse snaggletooth.
I dunno, even if you nail the gameplay and the player retention and its just the next big thing, you actually still have a problem.
that problem begins and ends with gold farmers, botters, and exploits. with a free game you cant stop them from taking advantage of your game, the best you can do is minimize the damage they do.
the problem with pay to earn in this respect is it is essentially a uncontrolled form of inflation. If you're lucky, it won't bottom out your economy and it will be a low enough number that maybe it won't be too hard for someone who dedicates their time to go up against a chinese prison farming your game. If your unlucky not only will it bottom out your game economy, it will nuke your players finances.
None of these are great revolutions in earning potential for the average gamer.
how come your big channel is not connected to this channel
If the free to play game has NFT drops, who's paying to mint the NFTs?
I think, using the blockchain makes perfect sense for these companies. When you as a company control the mechanism an item is traded by, making it impossible to trade the item outside your system, you can 100% control the market, ensuring, you are earning your cut (or whatever fees apply).
If CS GO implemented such a „feature“, there wouldn‘t have been any external websites trading the stuff (and preventing Valve from getting their cut of these trades).
Sure, this would be possible without the blockchain as well, but blockchain is attracting people by being the blockchain and it has an inherent history making each trade traceable by the company owning the blockchain.
The blockchain is not for providing freedom. It is the opposite. (Edit: but it could be, if used correctly – e.g. for transparency)
Sounds like a MLM
Ah… they have the famous Dreamworld trees, this time with a slight bend. Nice.
1. Blockchain/NFT
2.
3. Profit!
I can't trust the word of a game developer who edits their video and hears that level of audio quality that this guy has and just says…fuck it ship it. What kind of quality issues are they going to ignore in their game because they cant be bothered?
Just need a few bots and you can make "money" without having to do anything else..
He had me in the first part, he knows how games are made. Lost me with the interoperability part. That is a pipe dream that will never work. As soon as you let people import items into your game someone will make an item that will be god tier op. Even if it's cosmetic only, you can make it obscure views, kill performance of others with vfx, have tiny hitboxes, etc.
I will stop considering these games instant scams when they don't cost hundreds or thousands of dollars to even play. Big Time is VIP early access only from what I can see, the cheapest pass is $329 (jade pass). And that land he spoke of, the lowest tier of it is "rare" – so it's misleading to make people think they are getting a deal when the worst thing is a rare? And the smallest, cheapest land is $92. FOMO – if you don't get a VIP early access pass, all the land might be sold out!
For the low price of $421 I can get the game and the lowest tier smallest land to start to try to earn money.
Disclaimer – I know multiple people working on NFT games, and I work on non-NFT games. My studio and my NFT friends' studio were both mentioned in this video.
Game play in a game is super important. Wow wise words
If they can actually make an okay game that's sustained for months, hey, good for them. Atleast some common sense finally reached the crypto space
How many of those other players running around are just bots? How many of the 20,000 players in the alpha are dormant accounts & staff playtesting accounts?
I like the term "sports ball"
Your pay to earn game needs to be performant because potato cpus in countries like india and venuzuala need to be able to run it for the grunt work farming… I only wish that statement was as rediculous and close minded as it sounds but it isnt…
I’m beginning to hate digital over physical. Great example is what Bungie and Ubisoft did recently with there games. They have cut cost on having to create physical products.
NFT = No Fucking Thanks
I think this is an interesting conversation and it's actually really nice to see an ACTUAL FUCKIN GAME on this pitch.
So I've been an artist first, gamedev second, and far third on that, dabbled some in NFTs. The vast majority of these NFT games are like he said… stupid scams that were interested only in the ability to make money. In my head, someone always has to lose in these things.
I've had a game concept in my head for some years now, basically monster raising (Pokemon clone yadda yadda), and wanted to do a "collectible card" element to the game itself. (Maybe with some luck make an actual, physical card game??) Primarily just monster raising and battling, home customization, and maybe eventually missions/dungeons but those are pretty ambitious. I've been largely designing with my 90's-2000's favorite monster games in mind and I'm very excited about it!
It's been asked a lot lately of me if this game would be an NFT game, because I'm now an art lead on another NFT game and having a lot of fun making art for it so I have a community that chats about that stuff. And… I'm not sure. I think if I did it would have to be optional- I remember grinding for stuff in FFXI to sell in the marketplace, or selling characters for real money on external marketplaces. I feel like there's a way to tie into the blockchain (not a necessity, more of a way to bridge both) OR to just… have a marketplace for non-crypto if you wanted that? I think cosmetics are the best way to handle some of the rarer stuff but there then becomes a paywall/scarcity problem that's difficult to solve for. 🙁
lol for a second I thought this was Dunkey's gaming company. They're called big mode
lmao.. Earth 2 collateral damage 🤣🤣
At least there is an actual, tangible game to play should you choose to want to. I've had Earth2 people try to tell me about the 'gameplay'.
You are right Kira, even Arya knew WoW, and he knows fuck all what a MMO is 😀
It's not just you Kira, the aesthetics, low poly meets color palate aspect of Big Time looks like RoR2.
I love how they list a bunch of previous companies their employees worked at.. and they are all awful companies who at some point heavily monetized their games.
Illuvium is the game changer, look at it pls its like avatar combine with pokemon. They are creating 3 AAA games with
interoperability they are creating a new genre IBG Interoperable Blockchain Game. They also are planning on a fair launch free to play in 2023.
I would be OK with a situation where you have items (a la WoW 2008-ish, which is the last time I played an MMO so IDK if there are new systems) that rather BoP (bind on bick up) or BoE (bind on equip) having an option to mint items to sell on auction and grant a utility token to either buy from an auction house or sell for cash on market.
While this does reek of pay to win, in my head what I am thinking is you can have a same name item with slightly different states, and, if the items are varied just enough and it is a mostly a PVE game you might need that one stat that rounds your character out better, but said item has a real world chance of dropping in game then it is a matter of running the same raid repeatedly or spending a few bucks and getting the item that suits your playstyle now.
play to earn is quite weird concept, like why would I spend probably 50 times more time farming something when I can just buy it with 30 minutes of work at my job and both are pretty much work as drop rates will be absolutely abysmall and would take tens of hours to get
kira i think you're missing the whole dynamic of "blockchain." think of it like this – a dedicated game server is "one computer" and a blockchain is "two computers" … that's it. what's the problem?
For me honestly it doesn't even need to be more powerful from what I find it's synergies, like oh I can find cast speed on like arms, helm, chest and boots, but I can't roll damage directly as well on them, that's fine to me because I get enjoyment out of just spamming stuff too, or like more and more projectiles but not necessarily more damage, stuff like you can do in path, granted a lot of super silly stuff can't do shit against end game bosses it's still fun to do like low maps with a heirophant that summons 5 totems that spit out 15 frostbolts a second each